1. Battleships  5
points; 5 point bonus Enter
the coordinates (A1, J10, etc.) corresponding to the four 1unit
submarines. 

2. Pentomino
Division  5 points Enter
the letters pairs corresponding to each of the six original shapes. 

3. Making Change  5
points Enter the coin
values from lowest to highest. 

4. Dutch Treats  15 points
Enter the nine missing letters in order, reading from left to
right, starting with the first line, then the second, and then the
third. 

5. Dutch Segway  5 points
Enter the number of the matching drawing. 

6.1. Common
Element  5 points each; 5 point bonus for solving all three
For each problem, enter the letter corresponding to the only name
that shares the unusual property. 

6.2. Common
Element  5 point See 6.1. 

6.3. Common
Element  5 point See 6.1. 

7. Distance  15
points; 5 point bonus Enter
the numbers in the top row, followed by the number in the second row,
followed by the third row, fourth row, and finally the numbers in the
bottom row. 

8. Unlucky Sevens 
20 points Enter the
leftover word. 

9. Minesweeper Path  10
points Enter the
coordinates (A1, G7, etc.) corresponding to the ten mines (in order from
the top of the grid to the bottom). 

10.1. Spellbound  5 points For each
puzzle, enter the original number sequence. 

10.2. Spellbound  5 points
See 10.1. 

10.3. Spellbound  5 points
See 10.1. 

10.4. Spellbound 
10 points See 10.1. 

11. Jigsaw Word Search  15
points Enter all the
letters in the word search grid that are not used by any of the words
(in order from the top of the grid to the bottom). 

12. Special Latin Square 
20 points Enter the
digits placed in the gray squares (main diagonal), from lowerleft to
upperright. 

13. Number Place  10
points; 5 point bonus Enter
the digits in the top row, followed by the digits in the bottom row. 

14. Puzzle Nut  15 points;
5 point bonus Enter the
letter corresponding to the original drawing. 

15. Corral  20 points; 5
point bonus Enter the
number of squares in each connected group that is outside the loop, from
lowest to highest. (The answer for the example is: 2,3,3.) 

16. Hex Pie  20 points
Enter the letters corresponding to the three cuts. 

17. Matrix  15 points
Enter the numbers entered in the first row, followed by the
numbers entered in the third row, followed by the numbers entered in the
fifth row, and finally the numbers entered in the seventh row. 

18. Dutch Week  20 points;
5 point bonus Enter the
coordinates (A1, H7, etc.) corresponding to the starting letter for each
day, in order, starting with Maandag. 

19. Numbers by Numbers  25
points Enter the
coordinates (B2, O15, etc.) for the centers of each digit (in order, from
the top of the grid to the bottom). 

20. Rotator Mosaic  20
points Enter the sizes
(number of squares) of the 10 pieces, from the smallest to the largest.
(The answer for the example is: 1,1,4,6,13.) 

21. Rolling Block Maze  15
points; 5 point bonus Enter
the move count for every time the block is standing on a 1x1 face,
including the Finish position. 

22. Hard as ABC  25 points
Give the letter that appears in each of the squares along the
highlighted main diagonal, from lowerleft to upperright. Use
"" to indicate an empty square. (The answer for the example
is: AAAC.) 

23. A to Z Crisscross  25
points; 5 point bonus Enter
the 26 highlighted letters in order, starting with those on the first
line, following by those on the third line, etc., ending with the letter
on the last line. 
