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2003 Google U.S. Puzzle Championship 
Answer Page
 

 

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Answer Form
Enter the answers, as specified in each of the puzzles.

1. Battleships - 5 points; 5 point bonus  Enter the coordinates (A1, J10, etc.) corresponding to the four 1-unit submarines.

2. Pentomino Division - 5 points  Enter the letters pairs corresponding to each of the six original shapes.

3. Making Change - 5 points  Enter the coin values from lowest to highest.

4. Dutch Treats - 15 points  Enter the nine missing letters in order, reading from left to right, starting with the first line, then the second, and then the third.
5. Dutch Segway - 5 points  Enter the number of the matching drawing.
6.1. Common Element - 5 points each; 5 point bonus for solving all three  For each problem, enter the letter corresponding to the only name that shares the unusual property.
6.2. Common Element - 5 point  See 6.1.
6.3. Common Element - 5 point  See 6.1.

7. Distance - 15 points; 5 point bonus  Enter the numbers in the top row, followed by the number in the second row, followed by the third row, fourth row, and finally the numbers in the bottom row.

8. Unlucky Sevens - 20 points  Enter the leftover word.

9. Minesweeper Path - 10 points  Enter the coordinates (A1, G7, etc.) corresponding to the ten mines (in order from the top of the grid to the bottom).
10.1. Spellbound - 5 points  For each puzzle, enter the original number sequence.
10.2. Spellbound - 5 points  See 10.1.
10.3. Spellbound - 5 points  See 10.1.
10.4. Spellbound - 10 points  See 10.1.
11. Jigsaw Word Search - 15 points  Enter all the letters in the word search grid that are not used by any of the words (in order from the top of the grid to the bottom).
12. Special Latin Square - 20 points  Enter the digits placed in the gray squares (main diagonal), from lower-left to upper-right.
13. Number Place - 10 points; 5 point bonus  Enter the digits in the top row, followed by the digits in the bottom row.
14. Puzzle Nut - 15 points; 5 point bonus  Enter the letter corresponding to the original drawing.
15. Corral - 20 points; 5 point bonus  Enter the number of squares in each connected group that is outside the loop, from lowest to highest. (The answer for the example is: 2,3,3.)
16. Hex Pie - 20 points  Enter the letters corresponding to the three cuts.
17. Matrix - 15 points  Enter the numbers entered in the first row, followed by the numbers entered in the third row, followed by the numbers entered in the fifth row, and finally the numbers entered in the seventh row.
18. Dutch Week - 20 points; 5 point bonus  Enter the coordinates (A1, H7, etc.) corresponding to the starting letter for each day, in order, starting with Maandag.
19. Numbers by Numbers - 25 points  Enter the coordinates (B2, O15, etc.) for the centers of each digit (in order, from the top of the grid to the bottom).
20. Rotator Mosaic - 20 points  Enter the sizes (number of squares) of the 10 pieces, from the smallest to the largest. (The answer for the example is: 1,1,4,6,13.)
21. Rolling Block Maze - 15 points; 5 point bonus  Enter the move count for every time the block is standing on a 1x1 face, including the Finish position.
22. Hard as ABC - 25 points  Give the letter that appears in each of the squares along the highlighted main diagonal, from lower-left to upper-right. Use "-" to indicate an empty square. (The answer for the example is: AAA-C--.)
23. A to Z Crisscross - 25 points; 5 point bonus  Enter the 26 highlighted letters in order, starting with those on the first line, following by those on the third line, etc., ending with the letter on the last line.

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