WPC11 Sample
Puzzles
Band Aid
Place
the thirteen music bands and artists into the rectangles. Each circle connecting
two rectangles must contain a letter or number that is common to the names on
either side. Do this so that for each rectangle, all of the connected circles
contain different symbols.
Elastic Bands
Place
the numbers 1 through 12 into figure B so that it is topologically equivalent to
figure A (any two numbers that are connected in one figure must also be
connected in the other).
Special Latin Square
Place
numbers in the grid so that all the rows, columns and outlined areas each
contain the numbers 1 through 6.
Circular Path
Find
a path from A to B so that you pass through every circle once. The path may not
touch itself, not even diagonally.
Example:
Moving Battleships
A
fleet of ships was located in grid A. The ships then simultaneously move exactly
3 units forward or backward (sideways and diagonal moves were not allowed),
resulting in grid B.
The
numbers on top and to the side of the grids indicate how many squares are
occupied in each column and row, respectively. The ships do not touch each
other, not even diagonally. (While moving, they may have touched and slipped
around each other, but did not overlap; see example.)
Determine
the initial position of the ships in grid A and the final position in grid B.
Example:
Rotating Block Maze
Move
a 1x2 block through the maze; the enter and exit points are indicated by arrows.
When
moving the block, you may not change the orientation of the block but must move
it either forward or sideways.
Every
time the block passes through a numbered 2x2 cell, it changes shape from 1x2 to
2x1 (or vice versa). When you enter a cell from one side, you must exit it
through a different side.
You
may pass through the same cell more than once but you may not reenter if before
first passing through another cell. You do not have to pass through every cell.
Oneway paths are marked with arrows.
Cornering Ability
This
crisscross is like a regular crisscross except that for each word, either the
first or last letter must go around a corner to make the word fit.
Example:
Hex Discrimination
Divide
the figure into three identical regions using only the grid lines. The regions
must have the same size and shape, but may be rotated and/or reflected.
Black Out Math
For
each problem, paint two cells black to make the equation correct. Standard
algebra rules apply (multiplication and division go before addition and
subtraction; otherwise operations are performed from left to right, unless
surrounded by parentheses).
Example:
Passing Through
Connect
the two white circles with a path that passes through exactly one cell of each
gray 2x2 square. The path moves horizontally and vertically between cells, and
cannot cross itself or pass through a black cell.
What a Mess!
Put
the pictures of the cartoon in the correct order.
SixPacks
A
"sixpack" is a group of six shaded cells that touch each other, but
do not touch another sixpack. Locate 8 sixpacks in the grid below so that
numbers at the sides indicate how many shaded hexagons you'll encounter in the
indicated direction.
Hexum
Use
the numbers from 0 to 9 to fill the empty cells. The numbers surrounding each
gray clue cell must all be different and total the clue value.
Big Figures
Place
the ten digits in the grid. Digits may be rotated but not reflected. The numbers
on top and on the left indicate the number of black circles in the corresponding
column and row. The numbers at the bottom and on the right show the number of
line segments in the corresponding column and row.
Example
(using digits 69):
Digits:
@ Crossword
Fill
the grid using the given word pairs. The words in each pair will intersect each
other, with the first going across and the second going down. After you place
the crossing pairs into the grid, add bars before and after each word to prevent
other words from overlapping endtoend.
All
the G's and M's have been placed into the grid.
Example
(5x5 diagram):
Solutions
Click HERE
for solution page.
